Designing a Flight Search Engine: Architecture, Caching, and Trade-offs
flyt33.vercel.appยท2dยท
Discuss: DEV
๐Ÿš€Web Performance
Preview
Report Post

I was recently asked to design and build a flight search engine using the Amadeus API as part of a frontend assessment. While the visible requirement was to surface flight results and price trends through a user-facing interface, I chose to approach the problem as a complete system rather than a UI-only task.

To reflect how flight search products are built in practice, I introduced a server layer responsible for integrating a rate-limited external API, defining a stable internal data contract, and implementing a caching strategy that keeps latency low under repeated queries.

The system uses global, deterministic caching keyed by search parameters rather than per-user caching. This allows identical searches to share cached results, reducing redundant upstream requests whi...

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help