The death and reincarnation of game discoverability
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Guy Ulmer, business development lead at Plarium, outlines how to manage game discoverability in the age of infinite content

Image credit: Philippe Donn

Guy Ulmer leads platform partnerships at Plarium, which is part of the Modern Times Group. Plarium develops and publishes mobile, browser, and PC games such as Raid: Shadow Legends and Stormfall: Saga of Survival.

There is an ongoing narrative in our industry, echoed in conference roundtables and LinkedIn posts alike: "Organic discovery is dead." We hear that curation is broken, the App Store model is outdated, and that even with AAA marketing budgets, developers are trapped in an ever-escalating ad-bidding war, …

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