Building 4 games in 1 Afternoon (Playdate)
ivan.codes·3d·
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Two days ago I shipped teenagemanual.com, a better way to get started with Teenage Engineering devices. I’ve been obsessed with their design philosophy for years: the deliberate constraints, the playful aesthetics, the way they make complex things feel approachable.

As I was going through devices to support, I remembered Playdate. The handheld console Panic co-designed with Teenage Engineering. It’s this little yellow Game Boy-looking thing with a black and white screen, a d-pad, two buttons, and a crank on the side. Yes, a crank. You spin it. It’s delightful. I knew I had to actually make something for it this time.

After looking at the SDK and that 1-bit screen, I had a hun…

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