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Game Engine Architecture
🎮 Game Engine Architecture
Specific
Entity Component System, Rendering, Physics, Engine Design
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🌐
Distributed Systems
AWS
·
5d
5 days ago
Amazon
ECS
introduces new high-resolution metrics for faster service auto scaling
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Actions for Amazon ECS introduces new high-resolution metrics for faster service auto scaling
⚡
Parallel Computing
Ziggit
·
1d
1 day ago
Knödel-ECS
- Bevy's API in Zig
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Actions for Knödel-ECS - Bevy's API in Zig
💾
Cache Coherence
GitHub
·
9h
9 hours ago
pipe-cd/pipecd
pkg/app/pipedv1/plugin/ecs/v0.1.0
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Actions for pipe-cd/pipecd pkg/app/pipedv1/plugin/ecs/v0.1.0
⚙️
Compilers
alternativeto.net
·
2d
2 days ago
Bevy 0.19 brings next-gen scenes, faster
rendering
, contact shadows & new feathers widgets
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Actions for Bevy 0.19 brings next-gen scenes, faster rendering, contact shadows & new feathers widgets
⚡
CUDA
YouTube
Content type:
Video
·
13h
13 hours ago
Adding Angular Velocity to a
physics
engine
Discussed on
r/programming
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Actions for Adding Angular Velocity to a physics engine
🧠
Carl Jung
pouet.net
·
3d
3 days ago
Fireworks! by AttentionWhore
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Actions for Fireworks! by AttentionWhore
⚡
CUDA
CompiledFrog
·
1d
1 day ago
Post #30: What Do You Like About Your
Game
Engine
?
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Actions for Post #30: What Do You Like About Your Game Engine?
Less-relevant results
🗄️
Database Internals
Flathub
·
17h
17 hours ago
Blockbench
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Actions for Blockbench
⚙️
Compilers
arXiv
·
5d
5 days ago
JAMER: Project-Level Code Framework
Dataset
and Benchmark on Professional
Game
Engines
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Actions for JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines
⚙️
Compilers
AppleInsider
·
1d
1 day ago
Apple's Reality Composer Pro 3 uses code from a dead
game
engine
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Actions for Apple's Reality Composer Pro 3 uses code from a dead game engine
⚙️
Compilers
SYNTH ANATOMY
·
4h
4 hours ago
Fingerlab MIDIx (iOS/macOS) brings
physics-driven
MIDI generators to any setup
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Actions for Fingerlab MIDIx (iOS/macOS) brings physics-driven MIDI generators to any setup
🔧
C++
I Programmer
·
4d
4 days ago
Melonjs - Browser Based 2D
Game
Engine
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Actions for Melonjs - Browser Based 2D Game Engine
🎯
Memory Coalescing
GamingOnLinux
·
2d
2 days ago
Morrowind
game
engine
OpenMW 0.51 released with modding and gamepad improvements
Covers
OpenMW 0.51
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Actions for Morrowind game engine OpenMW 0.51 released with modding and gamepad improvements
🌐
Distributed Systems
Game From Scratch
·
2d
2 days ago
Bevy 0.19 Released
Covers
r/rust - bevyengine.org is now bevy.org!
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Actions for Bevy 0.19 Released
⚙️
Compilers
Synthtopia
·
3d
3 days ago
Fingerlab’s Jynth Brings Analog-Style Synthesis,
Physics
Engine
Control To iOS & macOS
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Actions for Fingerlab’s Jynth Brings Analog-Style Synthesis, Physics Engine Control To iOS & macOS
🎯
Memory Coalescing
Phoronix
·
5d
5 days ago
Godot 4.7 Released With HDR Output Support
Covers
Godot 4.7 Release
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Actions for Godot 4.7 Released With HDR Output Support
🎯
Memory Coalescing
MacRumors
·
1d
1 day ago
Apple's Latest Vision Pro Tool Contains Traces of Defunct
Game
Engine
'The Machinery'
Covered by
AppleInsider
,
twit.tv
Discussed on
Hacker News
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Actions for Apple's Latest Vision Pro Tool Contains Traces of Defunct Game Engine 'The Machinery'
⚙️
Operating Systems
twit.tv
Content type:
Video
·
15h
15 hours ago
MacBreak Weekly 1030: Impulse Pork
Lo
Mein
Covers
2 stories
See all stories this covers
including
Show HN: Yes We Scan: rescue old scanners with an in-browser Linux VM and WebUSB
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Actions for MacBreak Weekly 1030: Impulse Pork Lo Mein
⚙️
Operating Systems
pouet.net
·
1d
1 day ago
RAMIZES by Awesome
Games
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Actions for RAMIZES by Awesome Games
🗄️
Database Internals
GitHub
·
15h
15 hours ago
OpenJTD: Project to
Reverse-Engineer
Ichitaro Word Processor Files Used in Japan
Discussed on
Hacker News
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Actions for OpenJTD: Project to Reverse-Engineer Ichitaro Word Processor Files Used in Japan
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