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🎲 Procedural Generation
Algorithms, Terrain, Content Creation, Noise Functions
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What do you think to my procedural terrain generation (C++/
OpenGL/GLSL
)
🎨
Generative Art
youtu.be
·
5d
·
r/proceduralgeneration
ProcFunc
: Function-Oriented
Abstractions
for Procedural 3D Generation in Python
📐
Computational Geometry
arxiv.org
·
12h
Show HN:
1990s
Game Dev
Algorithms
for Distributed Systems
⚡
Incremental Computation
docs.merca.earth
·
1d
·
Hacker News
Exploring
representation
through digital
archaeology
and game design
🎨
Generative Art
phys.org
·
1d
What do you think about the
terrain
design for the first level of my 3D
tower
defense game? What should I add or improve?
📐
Computational Geometry
youtube.com
·
5d
·
r/gamedev
Room-based
A* for
dungeon
generation, has anyone made this work?
🎨
Generative Art
thom.ee
·
6d
·
r/proceduralgeneration
Drawing
Fractals
with L-Systems in
p5.js
: A Creative Coding Tutorial
🎨
Generative Art
alexcodesart.com
·
5d
Terrain
Cube
_First
Dungeon
_floor And Wall
🎨
Generative Art
drivethrurpg.com
·
6d
Thoughts
on AI Safety
Megagame
Design
🤖
Reinforcement Learning
lesswrong.com
·
5d
Dream-Cubed
:
Controllable
Generative Modeling in Minecraft by Training on Billions of Cubes
🎨
Generative Art
arxiv.org
·
2d
Learning
Illumination
Control in
Diffusion
Models
🌟
Ray Tracing
arxiv.org
·
1d
A more versatile model for
enumerative
kernelization
: a case study for Vertex Cover
📐
Computational Geometry
arxiv.org
·
2d
Unleashing the Agility of
Wheeled-Legged
Robots for High-Dynamic
Reflexive
Obstacle Evasion
🤖
Robotics
arxiv.org
·
2d
Improving Zero-Shot Offline
RL
via
Behavioral
Task Sampling
🤖
Reinforcement Learning
arxiv.org
·
1d
PointTransformerX
:Portable and Efficient 3D Point Cloud Processing without
Sparse
Algorithms
📐
Computational Geometry
arxiv.org
·
2d
Reasoning About
Traversability
: Language-Guided Off-Road 3D
Trajectory
Planning
📝
Parser Combinators
arxiv.org
·
6d
SparseGF
: A
Height-Aware
Sparse Segmentation Framework with Context Compression for Robust Ground Filtering Across Urban to Natural Scenes
📐
Computational Geometry
arxiv.org
·
6d
AnalogMaster
: Large Language Model-based Automated Analog
IC
Design Framework from Image to Layout
⚡
Circuit Design
arxiv.org
·
6d
A Replica Exchange Markov Chain Monte Carlo Method for
Disconnected
Implicit
Manifolds
via Tubular Relaxation
📐
Computational Geometry
arxiv.org
·
3d
On a class of constrained
particle
filters
for continuous-discrete state space models
🐻❄️
Polars
arxiv.org
·
6d
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