GPU Compute Shaders in Pure Go: gogpu/gg v0.15.0
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Update (December 26, 2025): gogpu/gg v0.15.0 released! GPU compute shaders, vello-style pipeline, significant performance improvements for complex scenes. Part of the 224K LOC Pure Go ecosystem.

GPU Compute Shaders in Pure Go: gogpu/gg v0.15.0

Two days ago, we shipped gogpu/gg v0.14.0 with alpha masks and fluent PathBuilder. Yes, two days β€” we’re moving fast. But looking at performance profiles, I saw a problem.

The CPU was the bottleneck.

While our GPU could render millions of pixels in milliseconds, the CPU spent significant time tessellating paths. This is the classic 2D graphics problem: CPU tessellation doesn’t scale.

So we moved the entire rasteri…

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