Hello, I’m Raiz from the Gob Team.
I’m currently working on Resecons, my own Minecraft-inspired sandbox game written in pure Python. This is a passion project where I want to explore game engines, world generation, and modding systems—all in Python first before optimizing with other languages or native extensions later.
About Resecons
- Language: Python (PyOpenGL / Pygame for rendering)
- Goal: Create a fully interactive voxel world with singleplayer and multiplayer support
Current Progress:
- Main menu with interactive buttons
- Debug overlay showing FPS and button clicks
- Context-managed UI system for safe initialization and cleanup
- World system skeleton in place (blocks, chunks, basic world structure)
Why I’m Posting
While I’ve …
Hello, I’m Raiz from the Gob Team.
I’m currently working on Resecons, my own Minecraft-inspired sandbox game written in pure Python. This is a passion project where I want to explore game engines, world generation, and modding systems—all in Python first before optimizing with other languages or native extensions later.
About Resecons
- Language: Python (PyOpenGL / Pygame for rendering)
- Goal: Create a fully interactive voxel world with singleplayer and multiplayer support
Current Progress:
- Main menu with interactive buttons
- Debug overlay showing FPS and button clicks
- Context-managed UI system for safe initialization and cleanup
- World system skeleton in place (blocks, chunks, basic world structure)
Why I’m Posting
While I’ve built a lot myself, this project is huge, and I’d love collaboration from people who are passionate about:
- Python game development
- OpenGL or Pygame rendering
- Game engine architecture
- Networking / multiplayer
- Modding frameworks
The Gob Team is open to contributors of all skill levels, from beginners who want to learn to experienced devs who want to build a sandbox engine from scratch.
What I Need Help With
- Optimizing rendering — The UI currently flickers sometimes, and the world rendering can be slow as voxel counts grow.
- Networking layer — Connecting multiple players reliably in a Python environment.
- Modding API design — Allowing scripts/mods to interact safely with the world without breaking core systems.
- UI enhancements — Making menus and overlays smoother, possibly integrating OpenGL-based widgets.
How You Can Contribute
- Join the Discord to discuss ideas, architecture, and tasks
- Send PRs for isolated features or bug fixes
- Suggest designs for modding, world generation, or networking
Why This is Exciting
- You get to experiment with building a voxel engine in Python
- You help design a modding-friendly architecture from the start
- You work with a small, ambitious team (the Gob Team) and influence the project direction
- You learn real-world game engine challenges without risking production-critical failures
I’m looking forward to collaborating with anyone excited about building Resecons, contributing to Python game development, or just having fun creating a Minecraft-inspired world from scratch.
Let’s make something amazing!
— Raiz, Gob Team