I randomly got an idea yesterday. AI is everywhere right? Well let’s make it even worse. I realized I’ve never actually looked into integrating LLMs into games. Particularly game engines like Unreal, Unity, or Godot.

I’ve always loved playing around with game engines in the past, though I never really made a full game. So I was like, "let’s just do it".

The Spark: FunctionGemma

While researching, I came across Google releasing FunctionGemma - a model specifically designed for function calling from natural language. Basically, it takes text input and can identify when to call specific functions and with what parameters.

This immediately clicked for me. Theoretically, I could build something like a helper bo…

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