Hobanghann/HORenderer3: A C++ software renderer implementing the OpenGL Core pipeline, with a spec-based API, GPU state machine, and programmable shader model.
github.com·4d·
Discuss: Hacker News
🌟Ray Tracing
Preview
Report Post

English | 한국어

Project Overview

This project is a GL-like 3D software renderer designed based on the OpenGL 3.3 Core Specification, without relying on any external math libraries or graphics APIs.

Centered around a VirtualGPU layer that emulates real GPU behavior, the renderer defines and implements VRAM-backed resource management, pipeline state handling, and shader execution flow entirely in software.

In addition, the project directly implements an OpenGL 3.3–style API and driver layer based on the official OpenGL Registry headers, enabling developers to write renderers and rendering code in a manner similar to OpenGL.

The core modules (…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help