
Boring Go with advanced Go topics
Boring Go Book!
$24.99
Price
400
Pages
60
Chapters
7.8h 48m
Reading Time
Chapters
1
Why Go Exists
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2
Installing and Running Go
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3
How Go Code Is Organized
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4
Go Tour
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6
Formatting, Vetting, and Documentation
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5
Core Go Commands
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7
Dependency Management
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8
Workspaces and Multi-Module Development
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9
Predeclared Types
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10
Zero Values and Initialization
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11
Constants and Literals
Purchas…

Boring Go with advanced Go topics
Boring Go Book!
$24.99
Price
400
Pages
60
Chapters
7.8h 48m
Reading Time
Chapters
1
Why Go Exists
Purchase to read
2
Installing and Running Go
Purchase to read
3
How Go Code Is Organized
Purchase to read
4
Go Tour
Purchase to read
6
Formatting, Vetting, and Documentation
Purchase to read
5
Core Go Commands
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7
Dependency Management
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8
Workspaces and Multi-Module Development
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9
Predeclared Types
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10
Zero Values and Initialization
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11
Constants and Literals
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12
Variables and Scope
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13
Conditional Logic
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14
Loops and Iteration
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15
Arrays and Slices
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16
Working with Strings
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17
Maps
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18
Structs and Data Modeling
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19
Functions in Depth
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20
Functions as Values
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21
Methods and Receivers
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22
Understanding Memory in Go
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23
Pointers Explained
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24
Mutability and Data Sharing
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25
Garbage Collection
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26
Designing with Interfaces
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27
Interface Best Practices
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28
Type Assertions and Reflection Boundaries
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29
Why Generics Matter
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30
Generic Functions
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31
Generic Types
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32
Idiomatic Generics
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33
Errors as Values
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34
Wrapping and Inspecting Errors
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35
panic, recover, and Failure Modes
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36
Testing Fundamentals
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37
Test Organization and Coverage
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38
Advanced Testing
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39
Integration and System Testing
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40
Concurrency Basics
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41
Channel Patterns
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42
Synchronization
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43
Context and Cancellation
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44
Concurrency Design Guidelines
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45
Time and Scheduling
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46
I/O and Streaming
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47
Encoding and Serialization
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48
HTTP and Networking
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49
Logging and Observability
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50
Static Analysis and Security
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51
Code Generation and Embedding
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52
Building and Releasing Software
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53
Documentation and APIs
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54
Reflection in Practice
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55
Unsafe Code
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56
Cgo and Foreign Function Interfaces
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57
Performance Tuning
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58
Designing for the Long Term
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59
Index
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60
Glossary
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