The Path to Real-Time Worlds and Why It Matters
over.world·1d·
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🎲Procedural Generation
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Overworld all started because we wanted to build a kind of world that didn’t exist yet. Something more than a pretty game or a new content generator. Something that felt alive and responsive in a way we had only imagined.

While working at the intersection of storytelling and AI research, we kept asking ourselves the same questions: What if we could create a story that unfolded with a user? What if a world could evolve as you moved through it and respond to your actions in real time, like a lucid dream you could shape?

Eventually, this stopped feeling like a far-fetched idea. It was something we had to build.

**Turning Diffusion Into a Real-Time…

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