Caves of Qud: A review
mattkeeter.com·3w
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I don’t know when I first became aware of Caves of Qud.

It seems like it always been out there, a strange crystalline artifact of a game, which I had never actually played. Still, I had heard rumors – elaborately simulated gunfights against robots, strange powers and extra limbs, a bizarre far-future post-apocalyptic landscape...

The official 1.0 release was on December 5th, 2024, after nearly 15 years of development. At this point, I decided it was finally time to pick it up. I played for dozens of hours, making it a significant way through the main storyline – though not all the way to the end. Here are a few places I played Caves of Qud:

  • In my home office after work
  • Sitting on the couch with my wife
  • In a small curtain-separated alcove…

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