The Holy Grail of Linux Binary Compatibility: musl + dlopen · quaadgras graphics.gd
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I guess using Go + Godot to build native & installable Android & iOS binaries (without any proprietary SDKs) was too easy. So it’s time for a real challenge...

Linux Binary Compatibility

(some background reading: https://jangafx.com/insights/linux-binary-compatibility)

For a while now, it’s been very easy to reliably ship command line software & servers for Linux, just run go build and out pops a single static binary that will run on any Linux distribution running kernel 3.2 or later (which was released in 2012, so there’s plenty of room for backwards compatibility).

The problems begin to creep in when you want access to hardware accelerated graphic…

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