How to Tessellate
graphicrants.blogspot.com·2d·
Discuss: Hacker News

There are many different approaches for determining whether and by how much a patch needs to be tessellated. It is important that we don’t create cracks between neighboring patches or subpatches. Many Reyes implementations choose tessellation patterns which do not match and must stitch them together after they are generated. We need something that can be determined purely from the subpatch itself with no communication needed between subpatches such that they can run completely in parallel.

TessFactors

The approach Moreton and D3D’s [hardware tessellation stage](https://microsoft.github.io/DirectX-Specs/d3d/archive/images/d3d11/tessellator…

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