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My Godot Project Had 100,000+ Files. Here’s How I Fixed Slow Export Times

 📐Vector Graphics  Content type: Video
youtube.com··r/godot

"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly

 🎮Skate 4, Graphic Design, Celeste, Indie Games, E-Ink Devices, Phones , Bikes, Sport Bikes, Retro Bikes, Online Dating, Ai, ai news,
rpgsite.net·
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