Lua Modding: Architecture, APIs, and Real-World Patterns
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Lua is one of the most widely embedded scripting languages in game development—and yet it is frequently misunderstood. Often labeled as a “simple scripting language,” Lua is in reality a deliberately minimal, embeddable runtime designed to extend native systems safely and efficiently.

This article approaches Lua modding from a technical and architectural perspective. It focuses on how Lua is embedded into engines, how modding APIs are exposed, how sandboxing is enforced, and how mod authors can write robust, performant extensions. The intent is to treat Lua modding as a systems design discipline, not a beginner tutorial.


Why Lua Became the Modding Standard

Lua’s prevalence in modding ecosystems is the result of explicit design decisions rather than convenience.…

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