General Graboids: Worms and Remote Code Execution in Command & Conquer
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[this work was conducted collaboratively by Bryan Alexander and Jordan Whitehead]

This post details several vulnerabilities discovered in the popular online game Command & Conquer: Generals. We recently presented some of this work at an information security conference and this post contains technical details about the game’s network architecture, its exposed attack surface, discovered vulnerabilities, and full details of a worm we developed to demonstrate impact.

Full source code, including PoCs, can be found in our public Github repository here. Though the game is considered end-of-life by Electronic Arts, publicly available community patches are available addressing these issues; for more information see [this project](https…

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