How I built a collaborative editing model that's entirely P2P
kevinmake.com·2d·
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Lessons from building multiplayer games.

8 minute read Jan 22, 2026


Real-time collaboration software is notoriously difficult. You’d think understanding the elegantly written Figma multiplayer blogpost would give you a sufficient mental model to roll your own collaborative layer, but that’s only the beginning. You still have to figure out your data model and conflict resolution strategy specific to your application and manage the infrastructure (not to mention the cost).

That’s why collaboration engine products exist and are expensive. For many collaborative scenarios, that approach might be overkill, especially for low-throughput use cases with a small number of concurrent users. You might be able to si…

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