The Schiller-Spencer theory of play as a model of human flourishing
mynamelowercase.com·11h·
Discuss: Hacker News
🕹Game development
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The emerging evidence on AI tutoring
tildes.net·14h·
Discuss: Substack
🕹Game development
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Why Not All AI Works the Same: A Quick Breakdown for Builders
youtube.com·1d·
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🕹Game development
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Introduction: Truthmaker Semantics: What, What For, and How?
link.springer.com·12h·
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Engineering
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🚀LLM Overthinking? DTS makes LLM think shorter and answer smarter
reddit.com·16h·
Discuss: r/LocalLLaMA
🕹Game development
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MultiVerse: A Multi-Turn Conversation Benchmark for Evaluating Large Vision andLanguage Models
dev.to·1d·
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The Evolution of Sequential Learning Models: RNN LSTM Transformers
dev.to·1d·
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Human Motion Intent Inferencing in Teleoperation Through a SINDy Paradigm
arxiv.org·12h
Engineering
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Rethinking Explanation Evaluation under the Retraining Scheme
arxiv.org·12h
🕹Game development
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Predictive Traffic Flow Optimization via Multi-Agent Reinforcement Learning and Graph Neural Networks
dev.to·2d·
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Long Grounded Thoughts: Distilling Compositional Visual Reasoning Chains at Scale
arxiv.org·1d
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Moral Susceptibility and Robustness under Persona Role-Play in Large Language Models
arxiv.org·12h
🕹Game development
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Information Capacity: Evaluating the Efficiency of Large Language Models via Text Compression
arxiv.org·12h
Engineering
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**Technical Challenge:**
dev.to·1d·
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Engineering
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Designing Data-Intensive Applications — Chapter 2: Data Models and Query Languages
dev.to·18h·
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Minimizing Loss ≠ Maximizing Intelligence
lesswrong.com·5d
🕹Game development
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Debugging Complex Multi-Agent Systems: Best Practices
dev.to·2d·
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MIT researcher gives advice on how to tame, harness AI ‘workslop’
fortune.com·4h
Engineering
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Automated Molecular Property Prediction via Graph Transformer Hypernetworks and Bayesian Calibration
dev.to·11h·
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Engineering
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