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🧩 Entity Component System
ECS Architecture, Game Entities, Data-Driven Design, Composition
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PCalc
pcalc.com
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Warcraft
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warcraftcn.com
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Choice
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oop.bearblog.dev
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LISP
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notebooklm.google.com
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The
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Achieving
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Private Data Space Model
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Fyrox
Game Engine 1.0 Release
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2
fyrox.rs
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Security, Cloud Costs, and Bugs: How I
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the Developer's Three Biggest
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From
Interfaces
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dvitsios.org
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Building Your First AI Agent in C# with Microsoft Agent Framework
dev.to
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Revisiting the Sliced Wasserstein Kernel for persistence diagrams: a
Figalli-Gigli
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arxiv.org
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A Guide to Large Language Models in Modeling and
Simulation
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Techniques
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arxiv.org
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Game development
BoostCon
'07 Up Close and Personal (and a Little
Sleepy
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artima.com
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Game development
★ Claude Code: /
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perrotta.dev
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Engineering
The Missing
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yagmin.com
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On the Tension Between
Object-Oriented
and
Generic
Programming in C++
artima.com
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Syrillian/syrillian
: Magically Simple 2D & 3D Game Engine built on top of
wgpu
github.com
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How to Stay
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pathtostaff.com
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Deso-PK/make-trust-irrelevant
: Make trust irrelevant for agentic AI using
kernel-enforced
authority boundaries.
github.com
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