Arknights: Endfield devs heavily modified Unity to accommodate the game’s 100,000-polygon characters models and massive factory systems
automaton-media.com·5h
🕹Game development
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POLL: Regarding self-hosting vs use of external services what is your approach?
discuss.privacyguides.net·3h
🕹Game development
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Introducing the Advent of Compiler Optimisations 2025
xania.org·1h
🕹Game development
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RPG Tourism: Five Games To Help You Travel Vicariously
reactormag.com·5h
🕹Game development
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Keycloak, WebSockets & Symfony: Solving Real-Time Auth Without Sacrificing Performance
🕹Game development
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Testing views of Earth through an LLM’s internals
flowingdata.com·5h
⚙Engineering
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Custom Agents in VS Code
🕹Game development
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LLMs Are Randomized Algorithms
towardsdatascience.com·3h
🕹Game development
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Spatio-Temporal Graph Unlearning
arxiv.org·15h
🕹Game development
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Unsupervised Feature Selection Through Group Discovery
arxiv.org·15h
🕹Game development
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Relation as a Prior: A Novel Paradigm for LLM-based Document-level Relation Extraction
arxiv.org·1d
⚙Engineering
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Exploring the Role of Theory of Mind in Human Decision Making: Cognitive, Spatial, and Emotional Influences in the Adversarial Rock-Paper-Scissors Game
arxiv.org·2d
🕹Game development
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Pipelex: Building Reliable AI Workflows with Business Logic, Not API Calls
pub.towardsai.net·1d
🕹Game development
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Automated Composition of Agents: A Knapsack Approach for Agentic ComponentSelection
🕹Game development
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Nx vs. Turborepo: Integrated Ecosystem or High-Speed Task Runner? The Key Decision for Your Monorepo
🕹Game development
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