Lighthaven-ish Ticket Strategy: Three Pillars of FOMO
lesswrong.comĀ·14h
š¹Game development
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Drake: Model-Based Design and Verification for Robotics
drake.mit.eduĀ·1d
āEngineering
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Improving front end design through Skills
āEngineering
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21 Frontend System Design Concepts for Software Engineers
newsletter.systemdesign.oneĀ·2d
š¹Game development
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Stop Fighting Your Go Tests: Simplify and Clarify
jarosz.devĀ·3d
š¹Game development
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I Accidentally Built a Web Browser
āEngineering
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Conj 2025 Workshop: Sharing your Data Analysis
clojurecivitas.github.ioĀ·1d
šPython
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iSeal: Encrypted Fingerprinting for Reliable LLM Ownership Verification
arxiv.orgĀ·6h
š¹Game development
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I built an open source uptime monitoring dashboard thatās simple, clean, and self hosted
š¹Game development
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kserve/kserve
github.comĀ·3d
āEngineering
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Building AI Agents in Kotlin ā Part 1: A Minimal Coding Agent
blog.jetbrains.comĀ·2d
š¹Game development
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# š Your Laravel Search Takes 8 Seconds? Here's How I Cut It to 47ms with Elasticsearch
āEngineering
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Designing Resilient APIs for Large-Scale Transport & Warehouse Management Systems
š¹Game development
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How to Build Production-Ready RAG Systems (at Scale, with Low Latency & High Accuracy)
āEngineering
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Have you built or worked with microservices? Iād love to hear your story (for my PhD research)
š¹Game development
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