I wrote a short post on the importance of taking the literal perspective on writing scalable code. Code that itself scales over time. Check it out and let me kn...
⚙Engineering
Flag this post
Lions-Commanders takeaways: Jared Goff, Jahmyr Gibbs shine as Detroit rolls
nytimes.com·12h
⚙Engineering
Flag this post
Red, green, refactor: writing perfect Go, with TDD
bitfieldconsulting.com·1h
🕹Game development
Flag this post
What's up Python? You already know :)
bitecode.dev·16h
🐍Python
Flag this post
🎲 Here I Go(dot) Again
kaigulliksen.com·20h
🕹Game development
Flag this post
Parameter-Efficient Conditioning for Material Generalization in Graph-Based Simulators
arxiv.org·9h
⚙Engineering
Flag this post
I Built a Whole App Just to Keep My Characters Straight
spin.atomicobject.com·1d
🕹Game development
Flag this post
Move Your Sprites! - October 2025 Devlog
violethorizons.itch.io·8h
🕹Game development
Flag this post
Condensation
lesswrong.com·18h
⚙Engineering
Flag this post
Rust vs. Python: Finding the right balance between speed and simplicity
blog.jetbrains.com·1h
🐍Python
Flag this post
making my first game, is it okay if the prototype is a bit slow to make?
🕹Game development
Flag this post
The State of Indie Games in 2025 and Beyond, Part 2
superjumpmagazine.com·1d
🕹Game development
Flag this post
More C64 BASIC Optimisations
retrogamecoders.com·55m
🕹Game development
Flag this post
Loading...Loading more...