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Folks, I would like to talk about the user experience (UX) of saving and quitting in videogames, because the player can have had a wonderful time, but end up walking away frustrated and confused, despite the game itself being a brilliant piece of hard work by hundreds of game developers.

Usually when a player tries to quit a game, they are warned they may lose unsaved progress. This is important, as you do not want someone to come back to a game and have to redo all their previous gameplay. Games are fun, but losing progress is very frustrating!

From: Marvel’s Midnigh…

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