Working on a realistic and intricate planetary destruction engine for my game
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Tips and learnings from developing my first game and releasing it on Steam
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How To Setup MonoGame for F#
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For those who released their Steam page: what stats can you share, and how have you kept motivation?
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I built a UI site with 100+ copy-ready components/blocks and a builder
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Microsoft prepares Windows 11 26H1 update, ready for next-gen silicon from Qualcomm and NVIDIA
tweaktown.comยท36m
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New comment by swiftcoder in "Ribir: Non-intrusive GUI framework for Rust/WASM"
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Joy & Curiosity #61
registerspill.thorstenball.comยท2h
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Kotakuโs Weekend Guide: 4 Great Games We Canโt Wait To Get Back To
kotaku.comยท1d
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Frontend or Backend: Where Full-Stack Devs Spend Their Time
thenewstack.ioยท20h
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Re: Terrain building / miniature gaming DIY
forum.melonland.netยท8h
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built a desktop app for managing ci/cd pipelines across multiple providers (including argocd and tekton)
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"How do I stop modding and start playing?" - "Here's a few ways to try that"
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As viral hits like Escape from Duckov and Megabonk change the industry, Falconeer developer Tomas Sala has found another way to survive
eurogamer.netยท1h
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Tower Factory Early Access Impressions
ladiesgamers.comยท5h
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