Working on a realistic and intricate planetary destruction engine for my game
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Tips and learnings from developing my first game and releasing it on Steam
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How To Setup MonoGame for F#
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For those who released their Steam page: what stats can you share, and how have you kept motivation?
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I built a UI site with 100+ copy-ready components/blocks and a builder
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Swift Development in Emacs
irreal.orgยท12h
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Kotakuโs Weekend Guide: 4 Great Games We Canโt Wait To Get Back To
kotaku.comยท1d
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Frontend or Backend: Where Full-Stack Devs Spend Their Time
thenewstack.ioยท15h
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Re: Terrain building / miniature gaming DIY
forum.melonland.netยท3h
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built a desktop app for managing ci/cd pipelines across multiple providers (including argocd and tekton)
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"How do I stop modding and start playing?" - "Here's a few ways to try that"
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Tower Factory Early Access Impressions
ladiesgamers.comยท35m
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The Mythic Engine
sultansmusings.bearblog.devยท10h
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I don't why, but I love this language!
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LowEndBox Resorts to Ableism to Smear Software Freedom
techrights.orgยท2h
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