Poking a Little Harder at PICO-8
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Early last year I poked a little at the PICO-8 fantasy console and had a little fun with the core of the graphics system. Later on I made use of its features in a more traditional way to implement my shooting gallery Rosetta stone. In doing all of these, I ended up ignoring or neglecting the vast majority of its intended features. I’ve had less time to dedicate to blog projects as the holidays approach, but I did do a port of my other major Rosetta Stone program to PICO-8:

Getting this working right involved actually making use of every editor mode, and pushed me int…

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