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Ergonomic errors in Rust: write fast, debug with ease, handle precisely

Errors show up in three distinct contexts: when you’re writing code, when you’re debugging code, and at runtime when the program needs to handle recoverable errors. And errors are consumed by two distinct consumers with different needs: the developer debugging an application, and the caller making error handling decisions at runtime.

In this post, we’ll explore how stackerror is designed to make working in all three contexts easy while providing rich debugging context for developers and structured codes for runtime error-handling.

In Rust, different tools tend to opti…

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