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Game Dev
🎮 Game Dev
game development, game engine, indie games, game design
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2027's 'Tomb Raider' Remake:
Unreal
Engine
5 and AI-Assisted
Assets
'Refined' By Humans - Slashdot
🤖
AI
games.slashdot.org
·
4d
4 days ago
Actions for 2027's 'Tomb Raider' Remake: Unreal Engine 5 and AI-Assisted Assets 'Refined' By Humans - Slashdot
Kingdom Hearts 4 Marries Square Enix Fantasy With
Unreal
Engine
Action
✨
LLMs
kotaku.com
·
1d
1 day ago
Actions for Kingdom Hearts 4 Marries Square Enix Fantasy With Unreal Engine Action
New Arm tech enables the use of
Unreal
Engine
MegaLights on mobile
✨
LLMs
Content type:
News
gamesindustry.biz
·
4h
4 hours ago
Actions for New Arm tech enables the use of Unreal Engine MegaLights on mobile
Games
,
Engines
,
Games
✨
LLMs
ttrpg.in
·
3d
3 days ago
Actions for Games, Engines, Games
Build next-generation experiences with visionOS 27 - WWDC26 - Videos
💚
Vue
developer.apple.com
·
2d
2 days ago
·
r/VisionPro
Actions for Build next-generation experiences with visionOS 27 - WWDC26 - Videos
Halo: Campaign Evolved will be fully playable in 3rd person
✨
LLMs
kitguru.net
·
2h
2 hours ago
Actions for Halo: Campaign Evolved will be fully playable in 3rd person
0002 - Update Interior Props
💚
Vue
Content type:
Blog
ansimuz.itch.io
·
1d
1 day ago
Actions for 0002 - Update Interior Props
I built a JSFL pipeline that converts Adobe Animate / Flash animations directly into
Godot
4 scenes
✨
LLMs
Content type:
Code
github.com
·
21h
21 hours ago
·
r/godot
Actions for I built a JSFL pipeline that converts Adobe Animate / Flash animations directly into Godot 4 scenes
We need more high-profile
games
with retro 2D graphics because the shitty sprite comic economy is…
📈
Scale-ups
tumblr.com
·
3d
3 days ago
Actions for We need more high-profile games with retro 2D graphics because the shitty sprite comic economy is…
Resident Evil Veronica trailer revives old debates among fans
💚
Vue
Content type:
News
creativebloq.com
·
2d
2 days ago
Actions for Resident Evil Veronica trailer revives old debates among fans
Godot
devs
are getting a helping hand from Microsoft to bring their
games
to Xbox on PC
✨
LLMs
Content type:
News
pcgamer.com
·
5d
5 days ago
Actions for Godot devs are getting a helping hand from Microsoft to bring their games to Xbox on PC
Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more
💚
Vue
neowin.net
·
2d
2 days ago
Actions for Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more
wauw! we broke 3000 USD on our @ zine a...
📈
Scale-ups
gamedev.lgbt
·
6d
6 days ago
Actions for wauw! we broke 3000 USD on our @ zine a...
The Wolf Among Us 2 Isn't Dead, but the Telltale
Engine
Is (Thank Goodness)
🔭
Observability
ign.com
·
1d
1 day ago
Actions for The Wolf Among Us 2 Isn't Dead, but the Telltale Engine Is (Thank Goodness)
Mothership
Games
Announces Two U.S. Hobby Game Distributors for 'Cataclysm Arcade TCG': ICv2 RSS Web Feed
🔧
Microservices
Content type:
News
icv2.com
·
20h
20 hours ago
Actions for Mothership Games Announces Two U.S. Hobby Game Distributors for 'Cataclysm Arcade TCG': ICv2 RSS Web Feed
Post #16: Dodge the Creeps, Completed!
🔐
Security
compiledfrog.com
·
1d
1 day ago
Actions for Post #16: Dodge the Creeps, Completed!
Top AR and XR
Development
Companies in
India
2026
📈
Scale-ups
Content type:
News
Content type:
Blog
steff359075.substack.com
·
4d
4 days ago
·
Substack
Actions for Top AR and XR Development Companies in India 2026
Disney's Millennium Falcon Ride Gets A Big
Unreal
5 Upgrade
✨
LLMs
kotaku.com
·
1d
1 day ago
Actions for Disney's Millennium Falcon Ride Gets A Big Unreal 5 Upgrade
Summer
Game
Fest 2026 Hands-On – Gungrave G.O.R.E: Blood Heat
✨
LLMs
waytoomany.games
·
20h
20 hours ago
Actions for Summer Game Fest 2026 Hands-On – Gungrave G.O.R.E: Blood Heat
Final Fantasy VII Rebirth’s Switch 2 port was built around “what to preserve,” not “what to cut.” Director Naoki Hamaguchi on optimizing a massive open world with a heavily customized UE4
✨
LLMs
automaton-media.com
·
6d
6 days ago
Actions for Final Fantasy VII Rebirth’s Switch 2 port was built around “what to preserve,” not “what to cut.” Director Naoki Hamaguchi on optimizing a massive open world with a heavily customized UE4
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