End of January Devlog
Exciting progress lately! I’ve been laying the groundwork for group travel features and building internal tools to help test users experience the social aspects of the game.
Group Travel System (In Progress)
Building the foundation for traveling together.
I’m implementing a multi-tiered social system that lets players form travel groups and meta-groups. Here’s what’s been scaffolded:
- Travel Groups: When players share inventory items, they automatically form groups, unless already part of a group
- Role System: Groups members have role permissions (e.g. accept new members, move to next destination)
- Meta-Groups: When different groups share items with each other, they form temporary super-groups that dissolve upon reaching…
End of January Devlog
Exciting progress lately! I’ve been laying the groundwork for group travel features and building internal tools to help test users experience the social aspects of the game.
Group Travel System (In Progress)
Building the foundation for traveling together.
I’m implementing a multi-tiered social system that lets players form travel groups and meta-groups. Here’s what’s been scaffolded:
- Travel Groups: When players share inventory items, they automatically form groups, unless already part of a group
- Role System: Groups members have role permissions (e.g. accept new members, move to next destination)
- Meta-Groups: When different groups share items with each other, they form temporary super-groups that dissolve upon reaching destinations
- Smart Merging: Backend logic handles all the edge cases - creating new groups, merging solo travelers, and preventing conflicts between meta-groups
Test User Dashboard
Internal tools for testing social features.
Built a Vite-powered web dashboard to manage test users during development:
- Create, edit, and delete test user accounts
- View current location and profile data for each test user
- Quick user switching directly from the app (debug builds only)
- Revert between test and regular user modes
This makes it much easier to test group formation, item sharing, and location-based features with multiple simulated users.
Knowledge Screen Overhaul
From tree to subway map visualization.
Completely redesigned how the knowledge/skill tree is displayed:
- Subway Map Style: Knowledge nodes now appear as stations on colored subway lines in a top-down scrollable list
- Path Highlighting: When you tap an inactive node, the path from your current progress lights up and takes you back to the active parent
- Breadcrumb Navigation: Visual indicators show your current position in the knowledge tree section
- Performance: Converted from tree rendering to list-based layout for faster screen loading
Store Listing Updates
Fresh promotional artwork.
Created new store listing graphics:
- Updated featured graphic with better visual hierarchy
- New screenshot showing inventory sharing interface
- Refined app icons across all density buckets
Bug Fixes & Polish
- Fixed EventsOverlay flickering issues
- Improved inventory screen map viewport (now extends to screen edges with location pin)
- Better handling of knowledge tree event targeting
- Music playback can now be disabled in settings
What’s Next
The group travel system is still in scaffolding phase. Next steps include:
- UI for viewing and managing your travel group
- Group coordination features
- Visual indicators in the cafe showing which travelers are in groups
- Testing the full flow from item sharing → group formation → traveling together
Stay tuned for more updates as I bring the social features to life!
Restless Pedals
A resource management game inspired by real-world bike touring
| Status | In development |
| Author | restlesspedals |
| Genre | Strategy |
| Tags | Clicker, Idle, Indie, resource-management |
| Languages | English |
| Accessibility | Interactive tutorial |
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