Solo Development, Game Design, Publishing, Marketing
Tuesday Poem
3quarksdaily.com·13h
Was Action! The Best 8-Bit Language?
hackaday.com·5m
Jump Space devs outline a bevy of early access roadmap updates and an easy-on-your-wallet price point
rockpapershotgun.com·9h
Nintendo spells out why player communication should only happen in-game
gamedeveloper.com·11h
If you're having trouble with Silksong's difficulty, keep going—Act 2 is worth the pain, and it does get 'easier'
pcgamer.com·1d
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