Terrain in my Voxel Engine
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Welcome to Bonsai!

Bonsai is a voxel engine in a pot. It’s been tended to with love and care over the years. It started out as a learning excercise, and has taught me the value of simplicity.

Bonsai supports massive worlds. The current version supports a maximum world size of ~1 billion blocks, cubed. At one block per meter, that’s the distance from earth to the moon, 2600 times, in every direction. The view distance is the entire world, all the time. Yes, you read that right. In Bonsai, you can see in a straight line from Jupiter to the sun.

Bonsai terrain generation is fully procedural, and user configurable. Terrain is generated on the GPU using regular glsl shaders. Anything you can do in a shader, you can do in a Bonsai terrain generator.

2.0.0-prealpha Note

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