Flight Simulator 98: Inside Moves
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Remember recently when I wrote that we all had our own first programming book? Even if that first wasn’t our “first”, we all remember the first one that resonated. For me it was the Llama Book, aka Learning Perl that made me fall in love with Larry Wall’s language, and programming more broadly.

Flight Simulator 98 was that “first” for me when it came to 3D gaming. We were still a few years away from the release of Train Simulator which would consume my life, so my formative experiences in computerised 3D space were from the cockpit and camera views of a Cessna, Learjet, and Boeing 737. First-person shooters were my first 3D games on account of my friends playing them, but I didn’t enjoy them (sorry, Doom fans). Flight Simulator 98 was the…

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