The concept of shareware appeared in the 1980s. Developers would use relatively primitive tools to create their software, then promote it via fanzines, user groups and bulletin boards to a niche audience of shareware fans. If you wanted to try the software, you would have to get hold of a floppy disk with it on. And, if you wanted to buy a licence, you would generally have to post a physical cheque to the developer. This was being an Indie developer in hard mode. A few people made a lot of money, but most vendors made modest returns on their efforts.

I started selling my first software product in 2005. This was a good time to start up as an independent software vendor. High quality compilers, IDEs, debuggers, version control systems and web servers were widely available and mostly…

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