After introducing how graphics drivers work in general, I’d like to give a brief overview about what is what in the Linux graphics stack, what are the important parts and what the key projects are where the development happens, as well as what you need to do to get the best user experience out of it.

The open source Linux graphics driver stack

Please refer to my previous post for a more detailed general explanation on graphics drivers in general. This post focuses on how things work in the open source graphics stack on Linux.

Which GPUs are supported?

We have open source drivers for the GPUs from all major manufacturers with varying degrees of success.

  • Some companies (eg. AMD, Intel and others) choose to partic…

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