WebGPU in p5.js
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WebGPU in p5.js

January 1, 2026

We recently put up a release candidate build of p5.js 2.2. The main new thing in that build is a new WebGPU mode! It’s something I’ve been working on since June along with some other contributors in the p5/Processing community. Specific thanks to Luke for implementing some of the WGSL shaders and Charlotte for general WebGPU advice and also for helping sort out testing on CI!

This won’t be replacing WebGL mode for a while, and it’s still very new and will benefit from testing and feedback. But it represents the start of where we see p5 going in a few years, so I wanted to talk a bit about it.

What is WebGPU, anyway?

Let’s first take a step back and talk about WebGL. WebGL, as a technology, has for a number of years been the way to do…

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