We are currently building a new open-source layer of infrastructure for game distribution.

Over the years, game development has been democratized. Engines became accessible. Art, design, and audio tools evolved into open and shared ecosystems.

Distribution, however, remained centralized.

Manifold is built on the idea that distribution should not be owned by a single platform, but treated as shared infrastructure — just like many of the tools used to create games.

This project is about turning distribution into something modular, interoperable, and accessible. A single system that allows multiple independent stores to exist, grow, and connect.

We are at the beginning. Building in public. And open to anyone who believes that creating should be harder than distributing.

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