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THE MOD


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UPDATE 2.0 CHANGELOG: Mod overhaul,
The mod now includes multiple optional files;
The mod now includes a Main version and 6 modular options:
MAIN FILE — Complete Overhaul
Includes everything:
- New 3D model (high-poly sculpt)
- New size & proportions
- Full retexture (8K diffuse, normals & glow)
- New eye models
- Gameplay + AI overhaul
Graphics:
• Alduin appereance overhauled. The 3Dmodel has now different horns and facial structure, along with minor chang…
**
THE MOD


**

UPDATE 2.0 CHANGELOG: Mod overhaul,
The mod now includes multiple optional files;
The mod now includes a Main version and 6 modular options:
MAIN FILE — Complete Overhaul
Includes everything:
- New 3D model (high-poly sculpt)
- New size & proportions
- Full retexture (8K diffuse, normals & glow)
- New eye models
- Gameplay + AI overhaul
Graphics:
• Alduin appereance overhauled. The 3Dmodel has now different horns and facial structure, along with minor changes in the shape of the rest of the body. • The teeth count in the mouth and the teeth appereance is greatly improved. • The texture is remade, including a more scaly appereance and more red, glowing details, inspired by numerous older mods. This time I tried to give him a "magma feeling", as if heat was entropically emerging from his very inside. • New normal maps. • New eye models and textures, including new difuse textures with slit puplis, glow maps, and normal maps.
Gameplay:
• Alduin gets new types of elemental attacks aside from the fire and frost ones he can use in the vanilla game; he can now use shock (red electric attack with a low chance of paralyzing for a few seconds), poison shouts, and coldfire shouts. • Alduin has acces to a variety of shouts from the original game (like unrelenting force, iceform, dismay, disarm…, although they are a bit edited). • Alduin has access to new, custom shouts and abilities (mostly extracted from Fire and Blood, like ember cloud, whirlwinds, quintuple ball attacks, lifedrain, summoning allies, healing, etc). • Alduin breath attacks deal AOE (20 feet área) and generate elemental surfaces. • Alduin long range attacks deal aoe in a large área (45 ft) and generate elemental surfaces. • Alduin bites generate an elemental explosión (random between fire, Frost and coldfire), as well as his tail slams. • All his melee attacks cover a large área, dealing área damage. • There’s a chance Alduin will knock you down when taking flight, landing, or using wing and tail attacks against you. You can avoid the knockdown by blocking with your weapon or a shield, or by using wards. Become ethereal also makes you immune to this effect. • All his shouts and attacks scale with your character’s level, making sure they are never neither overpowered or underpowered. • Alduin’s stats are more coherent with your Character’s level. • Alduin combat style’s and AI are heavily edited. He won’t spam shouts, will be more active in combat, use abilities that are appropiate for each situation, and focus more on you, with a lesser inlination to “getting distracted”.
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DREADFUL ALDUIN: THE MOD
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¿Ever felt that vanilla Alduin was a bit dissapointing? It’s a cool villain, but his fights are a bit intimidating and not unique enough, nor is it’s size, his abilities, or his powers. And while his look is definately distinct to that of the other dragons, it can definately go further; as it’s color scheme is definately a bit bland.
This mod brings you Alduin reborn. Bigger, darker, hotter, and far more terrifying. This mod completely redesigns the World-Eater: new mesh, new textures, new proportions, new abilities, new AI, new combat styles, new packages, guality of life and bug fixes… and a fully modular installation so you can use exactly what you want.
Screenshots (With GlowMap)


With no Glowmap+Parallax


The mod’s goal is to make Alduin look even more impressive and the fights versus him more tactical and interesting!
The mod gives Alduin and only alduin all the traits I gave to all dragons in my previous mods. To recapitulate:
1) Proportions: Alduin will be HUGE, just as he is said to be in the game. In reality, he was no larger than the other dragons, other than looking heavier due to all the spikes he has. So now, he will be a lot larger, twice as long as the other dragons from head to the tip of the tail, and will have twice the wingspan, and be almost twice as robust, thanks to a custom skeleton mesh similar to Majestic Dragons Colossal Skyracer

2) Mesh: Alduin design is alredy quite badass, so I decided to go one step further and also give it some traits from my other mods, like a more dinosaurian head, larger horns, larger wings and tails, a more robust body,... The base model is subdivided, smoothed, and sculpted over, so now it is much higher poly than the one in the original game (About 4x the polygons).I also made him even more spikey, and the spikes he has are larger and more needle like.
I remade the whole head and facial structure, the jaws, and the neck. I also made new horns for him, a spikey beard, and orbital bosses, horns, and rugose nassals.
He also got red, glowing eyes (with a custom glow map), with slit puplis and new textures, that make them look as if they are containing pure fire inside them.
3) Textures: In this case I also decided to change it’s textures, making him darker and black, red and orange colors more predominant, instead of the flat medium gray color he was in the original game. They are repainted with substance painter. I also made the eyes, nosetrills, claws and teeth more differenciated. The normals are baked from scratch, and include height data (as parallax or height maps do) overlayed into the normal map, so it has much more microdetail now than it had in the original game. I also made him look a bit less like a rock, and tried to give him a scaly pattern (hardened, hexagonal scales, not really your regular reptilian ones).
I also included cracks and magma like details, both in the diffuse texture and the glow map. The glowmap is new and made from scratch and gives Alduin a really dramatic look, in a similar fashion as Imprefvicticious Alduin or Edmond’s Alduin the world eater, but with a different pattern.

Combat)
4)Alduin now can make use of 5 different breaths; fire and frost like in the original game, and coldfire, poison, and a red electric beam with a change to paralyze.
From 2.0 onwards, alduin gets voiced shouts and access to many Fire and Blood shouts, plus some new ones:
-Quintuple Fireball. -Quintuple Coldfire Ball. -Coldfire ball. -Blizzard. -Ember cloud. -Coldfire breath. -Poison Breath. -Red shock breath. -Quintuple red shock ball.

-Life drain shout (only in the final battle) -Dragon Close Wounds (final battle only)
- Summon minions (Dragon priest and draugr champions)

-Improved storm call shout (with new graphics, explosions, and fire hazards)
- Classic shouts (With a retouch): unrelenting force, dismay, disarm, ice form, and become ethereal.

Alduin using become ethereal. It has a special red shadder just for him.* -And a surprise shout! (Get to the final battle and you will see it).
5) All his breaths are leveled, so he won’t be either underpowered or overpowered depending on your game’s state and your PC’s level.
6) All his breaths will explode in a 20 feet area and generate surfaces in the ground (Be it firewalls, poison walls, shock walls, or frost walls) that will deal damage to those who stand on top of them, forcing you to be in the move and restricting your mobility, in a similar fashion to better dragon breath.
7) He will emanate a fire aura that will deal damage to you just by standing next to him.
8) He will now get extra health when leveling up with you.
9) All his melee attacks will deal aditional fire damage and also get better and realistic melee effects. This means they will deal area of effect damage, generate a lot of dust and blood splatters, stagger in a large area, and it’s melee attacks will knock down unless you block or use wards. The same will happen if he lands or take off near to your position; he will knock everyone down unless you defend.
10) Improvements in combat behaviour, combat style, and AI packages, as well as scripted combat AI and ability usage:
-AI rebuilt from scratch.-No shout spam; more tactical rotations.-Uses the right ability at the right moment.-Aggressive focus on the player.-Less likely to wander or get distracted.
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REQUIREMENTS:
** The mod has no other requirements other than the base game and it is standalone.
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COMPATIBILITY
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- The mod is incompatible with mods that alter alduin mesh.
- The mod is incompatible with mods that alter the fight with alduin until a patch is made.
- You have the main version, which includes everything, and then some modular versions
The mod now includes a Main version and 6 modular options:
MAIN FILE — Complete Overhaul
Includes everything:
- New 3D model (high-poly sculpt)
- New size & proportions
- Full retexture (8K diffuse, normals & glow)
- New eye models
- Gameplay + AI overhaul
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INSTALLATION
** It is imperative that this mod is installed after any other mod that overhauls dragon combat. To install, you can:
**OPTION 1) **Extract the content of the zip folder in your game’s data folder. OPTION 2) Use a mod manager (RECOMMENDED) and choose download and install with manager option. I recommend mod organizer 2.
**PERMISSION GRANTED TO FM07 FOR THE XBOX PORT!
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JOIN MY DISCORD SERVER to give me ideas of mods you would like to see, and helping me with development! We can also discuss anything videogames or skyrim related

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MY OTHER MODS:
- Epic Dragon Combat REDONE
- Better and Realistic dragon Melee
- Dragon Models Modernized and Redesigned
- Better Dragon Breath
- Majestic Dragons.
- Dragon Models Modernized and Redesgned -Diverse Dragons.
- Better Dragonborn Breath
- Durnehviir Redone
- Choose your Odahviing
- Fire and Blood - Legendary Dragon Combats
- Raise Dragons -Lucaoys Insane Necromancy
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******Here ismy patreon where you can support me to continue improving, and developping my mods. It is completely optional; All my mods will still be free and released in their complete versions in nexusmods. I don’t do paywalledcontent, nor do I provide early access.