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0.0.1
- Download:
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Last updated
20 January 2026, 12:49AM
Original upload
20 January 2026, 12:49AM
Created by
GoArray
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- Description
- Files 1
- [Images 2 ](https://www.nexusmods.co…
Endorsements
Unique DLs
–
Total DLs
–
Total views
–
Version
0.0.1
- Download:
- Manual
File information
Last updated
20 January 2026, 12:49AM
Original upload
20 January 2026, 12:49AM
Created by
GoArray
Virus scan
Safe to use
About this mod
Experimental - Beta - Conflicts! I’ve stolen all of Starfield’s planets and stars and rebuilt a new galaxy, Triangulum. 120 Systems, 220 Stars, a mix of single, binary and trinary systems. ~5000 planets.
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Experimental - Beta - Conflicts!
- I’ve stolen all of Starfield’s planets and stars and rebuilt a new galaxy, **Triangulum**.
- 120 Systems totaling 220 individual Stars, a mix of single, binary and trinary systems.
- 5000 planets (no, no truly ‘new’ planets. This is just a reimagining using the bit we already have)
This is just something I threw together because why not?
- Eh, really because my last mod broke the systems cap, so I wanted to see what was possible..
- Mechanically nothing new really added. I just built my own galaxy from starfield parts. Scanning, landing, space battles, flora, fauna, npcs, etc are all still base game.
**Conflicts! ** I had to regenerate all planet and star locations so this will conflict with just about every mod which relies on base game locations.
- Exaggerating a bit but probably conflicts with a lot of mods, even simple ones.
More Conflicts! I had to regenerate all of the locations, so this likely breaks a bunch of base game quests as well.
- I’ve ran a few radiant quests without issue, scanned some planets to 100%, etc.
- Planets, systems, etc. should be working fine, though there are still a few silly bugs (names doubled on the galaxy map for instance).
- This will almost assuredly break meaningful things! Just a proof of concept, (’modder’s resource from way back) something to install, check out, turn into something else, uninstall, whatever.
Anyway, figured I’d throw it up for whatever reason and future authors to play with.
Recommend,
manually save in space before installing.
- Start in your ship in space then immediately jump to a different system to refresh location data (as the location you last saved in may not exist anymore, so the load-in location/cell acts buggy as well!).
Triangulum - Starfield, but 3 miles wide and a half deep! (Yay, nay?! Lol)