(Image credit: EA)

When I sat down to chat with Ripple Effect studio design director Justin Wiebe last week, we’d planned to talk RedSec. Wiebe helped lead the charge on Battlefield 6’s battle royale mode developed primarily at the Los Angeles-based Ripple Effect, but on the day, we ended up chatting more about Portal—its expansive feature set, boundless potential, and why Battlefield Studios isn’t currently doing enough to elevate community creations.

It was immediately clear that Wiebe *loves *Portal. He worked on the first iteration of Battlefield 6’s level editing/publishing platform during Battlefield 2042 development, back when the toolset was, in his words, "more like a Battlefield builder than anything."

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