Please be lenient, this is my first attempt in my life to make a procedurally generated world, and I myself feel that in many places I am doing nonsense, for the sake of artistic vision.

Advice is welcome. The goal of this procedural world is to serve as the basis for an adventure game that takes into account terrain tags and global interactions between settlements and the world.

The current map is the raw material for future biome distribution based on temperature, altitude, and other world features, such as the presence of an underground artery or necrosis around a dead artery.

The map scale is 1 pixel equals 2 kilometers; the average length of the continent from north to south is approximately 8,000 kilometers.

This architecture follows a "Spine-First / Anatomical Hydrology" …

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