From the devs behind The Cosmic Wheel Sisterhood
Image credit: Deconstructeam
I am not someone that thinks you can be therapied out of any kind of mental anguish. Life just doesn’t work that way! Sure, it can be a helpful tool, but sometimes you need to pick up a sledgehammer, go back to your hometown that is filled with robots, and smash it all down. Or, at least that’s the argument that Virtue and a Sledgehammer makes, the latest game from The Red Strings Club and The Cosmic Wheel Sisterhood developer Deconstructeam.
In Virtue and a Sledgehammer, as described above, instead of being like most people who undergo therapy to get help, you chose the brav…
From the devs behind The Cosmic Wheel Sisterhood
Image credit: Deconstructeam
I am not someone that thinks you can be therapied out of any kind of mental anguish. Life just doesn’t work that way! Sure, it can be a helpful tool, but sometimes you need to pick up a sledgehammer, go back to your hometown that is filled with robots, and smash it all down. Or, at least that’s the argument that Virtue and a Sledgehammer makes, the latest game from The Red Strings Club and The Cosmic Wheel Sisterhood developer Deconstructeam.
In Virtue and a Sledgehammer, as described above, instead of being like most people who undergo therapy to get help, you chose the brave option, a sledgehammer. This hometown I mentioned is specifically "haunted by the android ghosts of your digitized neighbours," which is a line so electric I personally don’t need much more convincing. But then comes the smashing.
As shown in the reveal trailer, that is a lot of what you do in this otherwise narrative exploration game. Not much actual gameplay was shown off, but what is shown is you, the protagonist, swinging around a big ass sledgehemmer, destroying buildings and robots galore. I don’t even know if these are the violent, evil kind of robots. In one shot a group of them move towards you, but I can’t tell if that’s to hurt you or not. In another, a pair of them sit peacefully on a bench in the woods.
The hints and whispers of surreality do wonders for me too, not to mention the low-poly style that isn’t trying to emulate games from the 2000s backwards, instead prioritising art direction above technical fidelity. I imagine this’ll be one to keep an eye out for if you’re into story thinky games like 1000xRESIST and Kentucky Route 0. I certainly will be!