Teenager Greg Kuperberg wrote three fast-action arcade games for the IBM-PC in 1982 and 1983 (an almost impossible of feat at the time) and then took another path. In this rare examination of his work, we look at the legacy and inspiration of this “would-be” game programming auteur, who “moved-on” while at the top of his game.

Video Version

Want to read the Interview? It’s at the end of the story.

Part 1: The Spark and a Pac-Man Clone

By Steve Fulton

I think a lot about “The Spark” these days.

That being, “the ignition”, “the jolt” or “the wake-up call” that first made me interested in video games and computers back in the 1970s when I was a kid. The thing that made me believe computer programming was not just a “cool” thing, but also the ”ONLY” thing I ever w…

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