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Game Algorithms
🧩 Game Algorithms
pathfinding, procedural generation, A* algorithm, hex grid
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26
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5.2
ms
Autonomous
pathfinding
for underactuated AUVs using FDHNN
🤖
AI
Content type:
Academic
nature.com
·
5h
5 hours ago
Actions for Autonomous pathfinding for underactuated AUVs using FDHNN
Hex
Map 5.3.0 Storing the Found
Path
✨
Shader Programming
catlikecoding.com
·
1d
1 day ago
Actions for Hex Map 5.3.0 Storing the Found Path
Patch 0.3.4
🎮
Game Development
Content type:
Blog
hexagonnico.itch.io
·
5d
5 days ago
Actions for Patch 0.3.4
How advanced
algorithms
contribute to the
gaming
experiences — TFN
🎮
Game Design
techfundingnews.com
·
13h
13 hours ago
Actions for How advanced algorithms contribute to the gaming experiences — TFN
Indoor navigation in AR with Unity
🕹️
Unity
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for Indoor navigation in AR with Unity
Added ARM64 support for Android
🕹️
Unity
Content type:
Blog
beholdernx.itch.io
·
12h
12 hours ago
Actions for Added ARM64 support for Android
New Demos for Windows, Mac, Linux
🛠️
Indie Dev
Content type:
Blog
forwardinstinct.itch.io
·
5d
5 days ago
Actions for New Demos for Windows, Mac, Linux
Paralives Patch Notes (Latest) - Full Update History & Roadmap for 2026
🕹️
Unity
gamewatcher.com
·
21h
21 hours ago
Actions for Paralives Patch Notes (Latest) - Full Update History & Roadmap for 2026
Before Darkness Falls is an Aliens: Dark Descent-style tactics
game
from former Frostpunk devs, and I did enjoy dying in its depths
🎮
Game Design
Content type:
News
rockpapershotgun.com
·
1d
1 day ago
Actions for Before Darkness Falls is an Aliens: Dark Descent-style tactics game from former Frostpunk devs, and I did enjoy dying in its depths
The Geography of
Algorithmic
Judgment: LLM Intermediaries, Place Identity, and Racial
Steering
in Housing Search
🤖
AI
Content type:
Academic
arxiv.org
·
3d
3 days ago
Actions for The Geography of Algorithmic Judgment: LLM Intermediaries, Place Identity, and Racial Steering in Housing Search
Notes on
Algorithms
🧑💻
Computer Science
lesswrong.com
·
5h
5 hours ago
Actions for Notes on Algorithms
Moving towards the beta version
🎮
Game Development
Content type:
Blog
eveneo.itch.io
·
2d
2 days ago
·
r/godot
Actions for Moving towards the beta version
Less-relevant results
Fable: How We Built the Living Population
🎮
Game Design
news.xbox.com
·
14h
14 hours ago
Actions for Fable: How We Built the Living Population
Satisfactory's first major update in a year brings back rain, adds fuel trucks and overhauls vehicle
pathfinding
, but Steam Deck players should approach with caution
🕹️
Unity
Content type:
News
pcgamer.com
·
3d
3 days ago
Actions for Satisfactory's first major update in a year brings back rain, adds fuel trucks and overhauls vehicle pathfinding, but Steam Deck players should approach with caution
From Passion to Profit: Scaling a Private Multiplayer
Gaming
Community in 2026
🎮
Game Development
Content type:
Blog
Content type:
Discussion
eservers.uk
·
2d
2 days ago
Actions for From Passion to Profit: Scaling a Private Multiplayer Gaming Community in 2026
a place for friends of OpenJDK
🤖
LLMs
foojay.io
·
1d
1 day ago
Actions for a place for friends of OpenJDK
'90s-Inspired Roguelike 'Dungeon Lurker' Unveiled With "Era-Accurate" Diorama & Website For Maximum Nostalgia
🛠️
Indie Dev
timeextension.com
·
6d
6 days ago
Actions for '90s-Inspired Roguelike 'Dungeon Lurker' Unveiled With "Era-Accurate" Diorama & Website For Maximum Nostalgia
Strange Island devlog #7 news
🕹️
Unity
indiedb.com
·
5d
5 days ago
Actions for Strange Island devlog #7 news
experienced NGIO users, please help!
🎮
Game Development
Content type:
Reference
docs.google.com
·
5d
5 days ago
·
r/skyrimmods
Actions for experienced NGIO users, please help!
Update 0.4 - The
game
can now be saved!
🎮
Game Development
Content type:
Blog
hexagonnico.itch.io
·
1d
1 day ago
Actions for Update 0.4 - The game can now be saved!
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