Game Development

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Mondrian's June Update is Here (and tiny)

 🛠️Indie Dev  Content type: Blog
lantanagames.itch.io·

Built a Battleship-inspired game prototype in ~1 hour (Godot 4) — PvE working, PvP next

 🎮Game Design
rista-plays.itch.io··r/godot

I built a JSFL pipeline that converts Adobe Animate / Flash animations directly into Godot 4 scenes

 🕹️Unity  Content type: Code
github.com··r/godot

Crown Engine 0.63 Restores Its OpenGL Renderer For Legacy Hardware Support

 🕹️Unity

We just broke 4000 USD on our @ zine an...

 🤓Tech Culture
gamedev.lgbt·

Editor Workflow & Environment Tools news - Detis Engine

 🕹️Unity
indiedb.com·

Gears Of War: E-Day Is Bigger, Bloodier, And More Ambitious Than We Expected

 🎮Game Design
gamespot.com·

Amiga Game Engine

 🕹️Unity

My Godot Project Had 100,000+ Files. Here’s How I Fixed Slow Export Times

 Shader Programming  Content type: Video
youtube.com··r/godot

Looking to create a War like card game in godot. Any recommended tutorials?

 🧩Game Algorithms  Content type: Video
youtube.com··r/godot

Arm delivers a step-change in mobile gaming with Neural Dawn, showcasing the first use of Arm Neural Technology and Unreal Engine MegaLights on mobile

 🧩Game Algorithms
newsroom.arm.com·

ZQuest Classic

 🕹️Unity
flathub.org·

Post #17: What's next?

 🕹️Unity
compiledfrog.com·

Logic flow behind Retro baseball season sim

 🎮Game Design

Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans

 🕹️Unity  Content type: Academic
arxiv.org·

Solutions for All Seasons

 🎮Game Design
animationmagazine.net·

Halo: Campaign Evolved will be fully playable in 3rd person

 🕹️Unity
kitguru.net·

Godot launches GABE companion app, enabling direct Android and XR build exports on device

 🛠️Indie Dev
alternativeto.net·

Made a small game to get my friend into game dev... it worked, and now we’re building together

 🛠️Indie Dev

"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly

 🎮Game Design
rpgsite.net·

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