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Shader Programming
✨ Shader Programming
Specific
HLSL, GLSL, shader, rendering pipeline, graphics shader
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44
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Writing
GPU
shaders
in Rust (gpn24)
🎮
Game Development
cdn.media.ccc.de
·
5d
5 days ago
Actions for Writing GPU shaders in Rust (gpn24)
[gentoo-user] Soft scrolling on
framebuffer
consoles - with GPM Handling - for kernel 6.18.12 (etc.)
🕹️
Unity
archives.gentoo.org
·
1d
1 day ago
·
Hacker News
Actions for [gentoo-user] Soft scrolling on framebuffer consoles - with GPM Handling - for kernel 6.18.12 (etc.)
RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
🕹️
Unity
phoronix.com
·
19h
19 hours ago
Actions for RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
Path-Traced Inverse
Rendering
with Global Illumination in 3D Gaussian Fields
🧩
Game Algorithms
Content type:
Academic
arxiv.org
·
2d
2 days ago
Actions for Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
zed-industries/zed
glsl-v0.2.4
🕹️
Unity
Content type:
Code
github.com
·
5d
5 days ago
Actions for zed-industries/zed glsl-v0.2.4
Linux
framebuffer
programming
🕹️
Unity
newluhux.github.io
·
2d
2 days ago
Actions for Linux framebuffer programming
Less-relevant results
Creative Coder
🎮
Game Design
guidoschmidt.cc
·
3h
3 hours ago
Actions for Creative Coder
Game Porting Toolkit 4 is here!
🎮
Game Design
developer.apple.com
·
2d
2 days ago
·
Hacker News
,
r/macgaming
Actions for Game Porting Toolkit 4 is here!
Floor and Ceil Versus Denormals on CPU and
GPU
🕹️
Unity
asawicki.info
·
6d
6 days ago
Actions for Floor and Ceil Versus Denormals on CPU and GPU
Mosaic
🧑💻
Computer Science
flathub.org
·
2d
2 days ago
Actions for Mosaic
Yaba Sanshiro Reworks VDP2 Emulation for Android App
🕹️
Unity
segasaturnshiro.com
·
7h
7 hours ago
Actions for Yaba Sanshiro Reworks VDP2 Emulation for Android App
Philly Homebrew Website Club 10 Recap
🧩
Game Algorithms
zephnet.biz
·
2h
2 hours ago
Actions for Philly Homebrew Website Club 10 Recap
WebGPU Perspective Projection
🕹️
Unity
webgpufundamentals.org
·
6d
6 days ago
Actions for WebGPU Perspective Projection
xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
⚙️
C
Content type:
Code
github.com
·
5d
5 days ago
Actions for xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
10 Years of Mapbox
GL
🧩
Game Algorithms
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for 10 Years of Mapbox GL
I vibed a fractal zoomer you can play with
🕹️
Unity
zoomingfractal.com
·
5d
5 days ago
·
Hacker News
,
r/InternetIsBeautiful
,
r/SideProject
,
r/WebApps
,
r/javascript
,
r/proceduralgeneration
,
r/sideprojects
,
r/vibecoding
,
r/webdev
Actions for I vibed a fractal zoomer you can play with
Modular: Modverse #55: Mojo 1.0 Beta, Community Mojo Libraries, and Real-Time Patient Conversations Powered by MAX
🕹️
Unity
Content type:
Blog
modular.com
·
11h
11 hours ago
Actions for Modular: Modverse #55: Mojo 1.0 Beta, Community Mojo Libraries, and Real-Time Patient Conversations Powered by MAX
#649, June 8th 2026
⚙️
C
llvmweekly.org
·
2d
2 days ago
Actions for #649, June 8th 2026
YabaSanshiro 2 v1.20.11 is release!
🕹️
Unity
ngemu.com
·
6d
6 days ago
Actions for YabaSanshiro 2 v1.20.11 is release!
Flat-Band Driven Kondo Breakdown and Reentrant Effects in Heavy-Fermion Moir\'{e} Superlattices
🤖
LLMs
Content type:
Academic
arxiv.org
·
3d
3 days ago
Actions for Flat-Band Driven Kondo Breakdown and Reentrant Effects in Heavy-Fermion Moir\'{e} Superlattices
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