The choice between Rust and C-derived languages is not only about memory safety
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Rust encourages a rather different "high-level" programming style that doesn’t suit the domains where C excels. Pattern matching, traits, annotations, generics, and functional idioms all sound great on paper, but when you’re building low-level systems, they create an environment where everything becomes verbose, ceremony-driven, and semantically dense. You write more code about the code than about the actual work being done.

This is a consequence of Rust’s "killer" feature: prevent entire classes of bugs at compile time. An ambitious goal, and when it works, it’s magic. But the price is that the language must express more information than the actual algorithm demands. That extra information becomes noise in domains that already prize simplicity – bare-metal firmware, packet pars…

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