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Game World Observer
gameworldobserver.com
Gabe Newell on the accusations of Steam’s monopoly: “Customers have enormous choice where they purchase their products”
gameworldobserver.com
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22h
“Players are frustrated” — Microsoft Gaming has rebranded back to Xbox and promised to adjust its strategy
gameworldobserver.com
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5w
NVIDIA introduced DLSS 5 with photorealistic AI graphics — the technology did not appeal to everyone
gameworldobserver.com
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11w
Assets from Chinese developers will be removed from the Unity Asset Store
gameworldobserver.com
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13w
The active audience of the PlayStation Network has reached a record level — and more from Sony’s report
gameworldobserver.com
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16w
Nintendo Report: Revenue Doubled, Switch 2 Sales Surpass 17 Million Units
gameworldobserver.com
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17w
GDC: More and more developers view generative AI as harmful to the gaming industry
gameworldobserver.com
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17w
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r/PS5
,
r/TwoBestFriendsPlay
Xbox revenue continues to decline — and more from Microsoft’s quarterly report
gameworldobserver.com
·
17w
Atari just got bigger: it has acquired the creators of Crossy Road
gameworldobserver.com
·
2d
A controlling stake in the publisher Balatro will be purchased for $150 million
gameworldobserver.com
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4d
Report: KRAFTON will indeed pay the creators of Subnautica 2 $250 million
gameworldobserver.com
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5d
CD PROJEKT shares fell slightly after the announcement of a new expansion for The Witcher 3
gameworldobserver.com
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6d
The creators of Genshin Impact will spend nearly $15 billion on AI
gameworldobserver.com
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1w
The developers of Star Citizen have already raised over a billion dollars
gameworldobserver.com
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1w
Losses decreased 15 times, GTA VI was not postponed — and more from Take-Two’s annual report
gameworldobserver.com
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1w
Case Study: How DREADMOOR Reached 200,000+ Wishlists and Where They Came From
gameworldobserver.com
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1w
Fellowship Entertainment will separate from Embracer Group in 2027, taking with it “The Lord of the Rings” and many other major IPs
gameworldobserver.com
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1w
Fortnite has returned to the App Store worldwide, except in Australia
gameworldobserver.com
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2w
Strauss Zelnick: Changing the visual style of the first Borderlands cost $50 million
gameworldobserver.com
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2w
The program for the WN Growth Summit has been published — the event will discuss what can drive sales growth in the modern gaming industry
gameworldobserver.com
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2w
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