Skip to main content
Scour
Browse
Getting Started
Login
Sign Up
You are offline. Trying to reconnect...
Copied to clipboard
Unable to share or copy to clipboard
How To Market A Game
howtomarketagame.com
A deep dive in the games of the spring showcases
howtomarketagame.com
·
33w
What are game showcases?
howtomarketagame.com
·
34w
10 Reasons why you shouldn’t delay contacting content creators
howtomarketagame.com
·
35w
How much should we freak out about Silksong
howtomarketagame.com
·
37w
The demo effect: From 7000 wishlists to 42,000
howtomarketagame.com
·
38w
·
r/gamedev
Gnomes: Tower Defense with 10-month dev time hits $367,484
howtomarketagame.com
·
40w
2025 Q2 games that are selling
howtomarketagame.com
·
41w
Don’t make your game free
howtomarketagame.com
·
42w
Can you market a game with zero following?
howtomarketagame.com
·
44w
Merchant 64: The importance of rapid release and sharing your work
howtomarketagame.com
·
45w
Crafty Buildy Strategy Simulation Buyers Guide
howtomarketagame.com
·
46w
Consider the Horse Game
howtomarketagame.com
·
49w
Most people who buy your game won't play it
howtomarketagame.com
·
50w
·
Hacker News
,
Hacker News
Can itch.io success translate to Steam success?
howtomarketagame.com
·
52w
Benchmark: Itch.io traffic
howtomarketagame.com
·
53w
An itch.io game became a million-dollar hit
howtomarketagame.com
·
53w
·
Hacker News
,
r/gamedev
« Page 1
Log in to enable infinite scrolling
Keyboard Shortcuts
Navigation
Next / previous item
j
/
k
Open post
o
or
Enter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Save / unsave
s
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
g
h
Interests
g
i
Feeds
g
f
Likes
g
l
History
g
y
Changelog
g
c
Settings
g
s
Browse
g
b
Search
/
Pagination
Next page
n
Previous page
p
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc
Press
?
anytime to show this help