NetHack4 Philosophy
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About this document: Last modified by Alex Smith, 2013-12-29

Copyright (C) 2013 Alex Smith.

This document is licensed under the NetHack General Public License. See libnethack/dat/license for details.

Explaining the design decisions behind roguelikes seems to be all the rage, nowadays. So here, I’m trying to explain my thoughts behind the philosophy of NetHack and NetHack 4.

Flexibility

In most roguelikes, flexibility is a minor or irrelevant design goal. (Brogue, for instance, is an awesome roguelike, but is intentionally designed to be inflexible; the skill in that game is adapting your character build to the resources you find. That doesn’t make it a bad game; it just makes it a very un-NetHack-like game.) By flexibility, wh…

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